十字军之王3吧 关注:48,603贴子:233,842

目前比较全的开局变量以及事件修改代码~

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转摘子52 LBrendon 以及大妈论坛
开局和mod制作以及事件都可使用,修改的话适度使用,否则容易失去游戏乐趣。
人物属性类
health= 1 #角色健康增加X点数值
fertility = 1 #角色生育能力增加X点数值
negate_health_penalty_add = 1 #生病抵抗+1
diplomacy = 10 #角色外交增加X点数值
martial = 10 #角色军事增加X点数值
stewardship = 10 #角色内政增加X点数值
intrigue = 10 #角色密谋增加X点数值
learning = 10 #角色学识增加X点数值
prowess = 10 #角色勇武增加X点数值


IP属地:山东1楼2020-09-20 17:26回复
    monthly_lifestyle_xp_gain_mult = 1 #所有生活方式经验值增长倍率(1代表100%)
    monthly_martial_lifestyle_xp_gain_mult = 1 #军事生活方式经验值增长倍率(1代表100%)
    monthly_diplomacy_lifestyle_xp_gain_mult = 1 #外交生活方式经验值增长倍率(1代表100%)
    monthly_stewardship_lifestyle_xp_gain_mult = 1 #内政生活方式经验值增长倍率(1代表100%)
    monthly_intrigue_lifestyle_xp_gain_mult = 1 #密谋生活方式经验值增长倍率(1代表100%)
    monthly_learning_lifestyle_xp_gain_mult = 1 #学识生活方式经验值增长倍率(1代表100%)
    no_prowess_loss_from_age = yes #勇武不随年龄提升而下降
    random_skills_per_child = 1 #每一个孩子为你随机增加一项能力增加X点数值
    stress_gain_mult = 1 #压力值增加倍率(1代表100%)
    stress_loss_mult = 1 #压力值减少倍率(1代表100%)
    monthly_dread = 10 #每月增加X点恐怖值
    dread_gain_mult = 1 #恐怖值增加倍率(1代表100%)
    dread_loss_mult = 1 #恐怖值减少倍率(1代表100%)
    dread_per_tyranny_add = 10 #每点暴政值增加X恐怖值
    dread_per_tyranny_mult = 1 #每点暴政值增加恐怖值倍率(1代表100%)
    dread_baseline_add = 50 #X点自然恐怖值
    dread_decay_add = 10 #高于自然恐怖值时减少X点恐怖值
    dread_decay_mult = 1 #高于自然恐怖值时减少恐怖值倍率(1代表100%)
    monthly_tyranny = -1 #每月增加X点暴政值(负数代表减少)
    tyranny_gain_mult = 1 #暴政值增加倍率(1代表100%)
    tyranny_loss_mult = 1 #暴政值减少倍率(1代表100%)


    IP属地:山东2楼2020-09-20 17:27
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      关系类
      same_culture_opinion = 100 #同文化好感度增加X
      different_culture_opinion = 100 #不同文化好感度增加X
      same_faith_opinion = 100 #同信仰好感度增加X
      different_faith_opinion = 100 #不同信仰好感度增加X
      direct_vassal_opinion = 100 #直属封臣感度增加X
      independent_ruler_opinion = 100 #独立领主好感度增加X
      general_opinion = 100 #所有人好感度增加X
      attraction_opinion = 100 #吸引好感度增加X
      religious_vassal_opinion = 100 #宗教封臣好感度增加X
      religious_head_opinion = 100 #教宗好感度增加X
      spouse_opinion = 100 #配偶好感度增加X
      twin_opinion = 100 #双胞胎好感度增加X
      close_relative_opinion = 100 #亲族好感度增加X
      dynasty_house_opinion = 100 #家族好感度增加X
      dynasty_opinion = 100 #宗族好感度增加X
      vassal_opinion = 100 #封臣好感度增加X
      powerful_vassal_opinion = 100 #强力封臣好感度增加X
      courtier_opinion = 100 #庭臣好感度增加X
      guest_opinion = 100 #宾客好感度增加X
      courtier_and_guest_opinion = 100 #庭臣和宾客好感度增加X
      prisoner_opinion = 100 #囚犯好感度增加X
      player_heir_opinion = 100 #继承人好感度增加X
      child_opinion = 100 #孩子好感度增加X
      child_except_player_heir_opinion =100 #除了继承人以外的孩子好感度增加X
      county_opinion_add = 100 #大众好感度增加X


      IP属地:山东3楼2020-09-20 17:27
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        特质遗传类
        inbreeding_chance
        positive_inactive_inheritance_chance = 1 #正面特质继承概率增加
        negative_inactive_inheritance_chance = 1 #负面特质继承概率增加
        positive_random_genetic_chance = 1 #新正面特质获得概率增加
        negative_random_genetic_chance = 1 #新负面特质获得概率增加
        genetic_trait_strengthen_chance = 1 #特质强化概率增加
        资源类
        monthly_income =100 #每月收入增加X
        monthly_income_mult = 1 #每月收入增加倍率(1代表100%)
        monthly_war_income_add =100 #开战时收入增加X
        monthly_war_income_mult = 1 #开战时收入增加倍率(1代表100%)
        monthly_income_per_stress_level_add = 100 #每点压力等级增加X月收入
        monthly_income_per_stress_level_mult = 1 #每点压力等级增加月收入倍率(1代表100%)
        monthly_piety = 100 #每月虔诚增加X
        monthly_piety_gain_mult = 1 #每月虔诚增加倍率(1代表100%)
        monthly_piety_gain_per_happy_powerful_vassal_add = 100 #每一个满意的强力封臣增加X虔诚
        monthly_piety_gain_per_happy_powerful_vassal_mult = 1 #每一个满意的强力封臣增加虔诚倍率
        monthly_piety_gain_per_dread_add = 10 #每点恐怖值增加X虔诚
        monthly_piety_gain_per_dread_mult = 1 #每点恐怖值增加虔诚倍率
        monthly_piety_gain_per_knight_add = 10 #每个骑士增加X虔诚
        monthly_piety_gain_per_knight_mult = 1 #每个骑士增加虔诚倍率
        monthly_prestige = 100 #每月威望增加X
        monthly_prestige_gain_mult = 1 #每月威望增加倍率
        monthly_prestige_gain_per_happy_powerful_vassal_add = 100 #每一个满意的强力封臣增加X威望
        monthly_prestige_gain_per_happy_powerful_vassal_mult = 1 #每一个满意的强力封臣增加威望倍率
        monthly_prestige_gain_per_dread_add = 100 #每点恐怖值增加X威望
        monthly_prestige_gain_per_dread_mult = 1 #每点恐怖值增加威望倍率
        monthly_prestige_gain_per_knight_add = 100 #每个骑士增加X威望
        monthly_prestige_gain_per_knight_mult = 1 #每个骑士增加威望倍率
        monthly_piety_from_buildings_mult = 1 #建筑虔诚收益倍率
        monthly_prestige_from_buildings_mult = 1 #建筑威望收益倍率
        monthly_dynasty_prestige = 100 #每月家族威望增加X
        monthly_dynasty_prestige_mult = 1 #每月家族威望增加倍率


        IP属地:山东4楼2020-09-20 17:29
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          统治类
          domain_limit = 10 #直辖上限增加X
          vassal_limit = 10 #封臣上限增加X
          domain_tax_mult = 1 #直辖领税收倍率
          vassal_tax_mult = 1 #封臣税收倍率
          short_reign_duration_mult = -0.50 #短暂统治时间(-0.5代表减少50%)
          long_reign_bonus_mult = 1 #长期统治奖励倍率
          diplomatic_range_mult = 1 #外交距离增加倍率
          title_creation_cost = -10 #创造头衔费用增加X(负数为减少)
          title_creation_cost_mult = -0.5 #创造头衔费用增加倍率(-0.5表示减少50%)
          vassal_tax_contribution_add = 0.5 #封臣税收贡献倍率
          intimidated_vassal_tax_contribution_add = 0.5 #被威慑封臣税收贡献倍率
          cowed_vassal_tax_contribution_add = 0.5 #恐惧的封臣税收贡献倍率
          vassal_levy_contribution_add = 0.5 #封臣征召兵贡献倍率
          intimidated_vassal_levy_contribution_add = 0.5 #被威慑封臣征召兵贡献倍率
          cowed_vassal_levy_contribution_add = 0.5 #恐惧的封臣征召兵贡献倍率
          happy_powerful_vassal_tax_contribution_add = 0.5 #满意的强力封臣税收贡献倍率
          happy_powerful_vassal_levy_contribution_add = 0.5 #满意的强力封臣征召兵贡献倍率
          republic_government_tax_contribution_mult = 0.5 #共和制封臣贡献倍率
          development_growth_factor = 0.5 #发展度增加倍率
          development_growth = 10 #发展度增加X
          character_capital_county_monthly_development_growth_add = 0.5 #首都发展度增加倍率
          monthly_county_control_change_add = 10 #控制力增加X
          monthly_county_control_change_factor = 0.5 #控制力增加倍率
          cultural_head_fascination_mult = 0.5 #文化焦点速率
          faith_creation_piety_cost_mult = -0.5 #宗教改革花费倍率(-0.5代表减少50%)


          IP属地:山东5楼2020-09-20 17:29
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            建筑类
            build_speed = -0.5 #建筑的建造时间
            build_gold_cost = -0.5 #建筑金钱花费
            build_piety_cost = -0.5 #建筑信仰花费
            build_prestige_cost = -0.5 #建筑威望花费
            holding_build_speed = -0.5 #地产的建造时间
            holding_build_gold_cost = -0.5 #地产金钱花费
            holding_build_piety_cost = -0.5 #地产信仰花费
            holding_build_prestige_cost = -0.5 #地产威望花费
            tax_mult = 0.5 #建筑税收增加倍率
            castle_holding_build_speed = -0.5 #城堡建造时间
            castle_holding_build_gold_cost = -0.5 #城堡建造金钱花费
            castle_holding_build_piety_cost = -0.5 #城堡建造信仰花费
            castle_holding_build_prestige_cost = -0.5 #城堡建造威望花费
            castle_holding_holding_build_speed = -0.5 #城堡地产建造时间
            castle_holding_holding_build_gold_cost = -0.5 #城堡地产建造金钱花费
            castle_holding_holding_build_piety_cost = -0.5 #城堡地产建造信仰花费
            castle_holding_holding_build_prestige_cost = -0.5 #城堡地产建造威望花费
            (部落相关参照城堡)
            tribal_holding_build_speed = -0.5
            tribal_holding_build_gold_cost = -0.5
            tribal_holding_build_piety_cost = -0.5
            tribal_holding_build_prestige_cost = -0.5
            tribal_holding_holding_build_speed = -0.5
            tribal_holding_holding_build_gold_cost = -0.5
            tribal_holding_holding_build_piety_cost = -0.5
            tribal_holding_holding_build_prestige_cost = -0.5
            (城镇相关参照城堡)
            city_holding_build_speed = -0.5
            city_holding_build_gold_cost = -0.5
            city_holding_build_piety_cost = -0.5
            city_holding_build_prestige_cost = -0.5
            city_holding_holding_build_speed = -0.5
            city_holding_holding_build_gold_cost = -0.5
            city_holding_holding_build_piety_cost = -0.5
            city_holding_holding_build_prestige_cost = -0.5
            (教会相关参照城堡)
            church_holding_build_speed = -0.5
            church_holding_build_gold_cost = -0.5
            church_holding_build_piety_cost = -0.5
            church_holding_build_prestige_cost = -0.5
            church_holding_holding_build_speed = -0.5
            church_holding_holding_build_gold_cost = -0.5
            church_holding_holding_build_piety_cost = -0.5
            church_holding_holding_build_prestige_cost = -0.5


            IP属地:山东6楼2020-09-20 17:30
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              战斗类
              land_morale = 100 #陆军士气
              levy_size = 0.5 #征召兵规模
              garrison_size = 0.5 #驻军规模
              levy_reinforcement_rate = 0.5 #征召兵补员速率
              knight_limit = 10 #增加X骑士上限
              knight_effectiveness_mult = 0.5 #骑士战斗力加成
              men_at_arms_maintenance = -0.5 #军团维护费
              men_at_arms_maintenance_per_dread_mult = -0.1 #每点恐怖值减少军团维护费
              army_maintenance_mult = -0.5 #军队维护费
              mercenary_hire_cost_mult = -0.5 #佣兵雇佣费用倍率
              mercenary_count_mult = 0.5 #佣兵团数量增加倍率
              same_culture_mercenary_hire_cost_mult = -0.5 #相同文化佣兵雇佣费用倍率
              min_combat_roll = #最小roll点
              max_combat_roll = #最大roll点
              men_at_arms_limit = 2 #单个军团的兵员规模
              men_at_arms_cap = 10 #军团的最大数量
              embarkation_cost_mult = -0.5 #登船花费倍率
              naval_movement_speed_mult = 0.5 #海军速度加成倍率
              siege_phase_time = -0.5 #围攻时间倍率
              siege_morale_loss = -0.5 #围攻士气减少倍率
              revolting_siege_morale_loss_mult = -0.5 #抵抗围城士气减少倍率
              movement_speed = 0.5 #移动速度加成倍率
              retreat_losses = -0.5 #撤退损失
              advantage = 5 #优势增加X
              attacker_advantage = 5 #进攻优势增加X
              defender_advantage = 5 #防守优势增加X
              controlled_province_advantage = 5 #控制区优势增加X
              no_water_crossing_penalty = yes #没有渡河惩罚
              raid_speed = 0.5 #劫掠速度加成
              supply_limit_mult = 0.5 #补给上限增加倍率
              supply_limit = 100 #补给上限增加X
              fort_level = 2 #城防等级增加
              supply_capacity_mult = 0.5 #补给能力


              IP属地:山东7楼2020-09-20 17:30
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                light_cavalry_pursuit_mult = 0.2 #轻骑兵追击
                light_cavalry_toughness_mult = 0.3 #轻骑兵坚韧
                light_cavalry_damage_mult = 0.3 #轻骑兵伤害
                light_cavalry_screen_add = 5 #轻骑兵掩护
                heavy_cavalry_pursuit_mult = 0.2 #重骑兵追击
                heavy_cavalry_toughness_mult = 0.3 #重骑兵坚韧
                heavy_cavalry_damage_mult = 0.3 #重骑兵伤害
                heavy_cavalry_screen_add = 5 #重骑兵掩护
                skirmishers_pursuit_mult = 0.2 #散兵追击
                skirmishers_damage_mult = 0.2 #散兵伤害
                skirmishers_toughness_mult = 0.1 #散兵坚韧
                skirmishers_screen_add = 5 #散兵掩护
                heavy_infantry_toughness_mult = 0.15 #重步坚韧
                heavy_infantry_pursuit_mult = 0.15 #重步追击
                heavy_infantry_damage_mult = 0.15 #重步伤害
                heavy_infantry_screen_add = 5 #重步掩护
                pikemen_screen_add = 5 #矛兵掩护
                pikemen_toughness_mult = 0.3 #矛兵坚韧
                pikemen_pursuit_mult = 0.3 #矛兵追击
                pikemen_damage_mult = 0.3 #矛兵坚韧
                archers_screen_add = 5 #弓箭掩护
                archers_damage_mult = 0.3 #弓箭伤害
                archers_pursuit_mult = 0.3 #弓箭追击
                archers_pursuit_mult = 0.3 #弓箭坚韧
                counter_efficiency = 0.25 #士兵克制效率
                siege_weapon_siege_value_mult = 0.4 #攻城武器效率
                naval_morale = 100 #海军士气
                max_attrition = -20 #最大损耗
                archers_defensive = 10 #弓手防御
                light_infantry_defensive = 10 #轻步兵防御
                pikemen_defensive = 10 #矛兵防御
                heavy_infantry_defensive = 10 #重步兵防御
                light_cavalry_defensive = 10 #轻骑兵防御
                knights_defensive = 10 #骑士防御
                horse_archers_defensive = 10 #骑射兵防御
                archers_offensive = 10 #弓手攻击力
                light_infantry_offensive = 10 #轻步兵攻击力
                pikemen_offensive = 10 #矛兵攻击力
                heavy_infantry_offensive = 10 #重步兵攻击力
                light_cavalry_offensive = 10 #轻骑兵攻击力
                knights_offensive = 10 #骑士攻击力
                horse_archers_offensive = 10 #骑射兵攻击力


                IP属地:山东8楼2020-09-20 17:31
                回复
                  计谋类
                  scheme_power = 10 #计谋强度
                  scheme_resistance = 10 #计谋抵抗度
                  scheme_secrecy = 10 #计谋保密度
                  scheme_success_chance = 0.5 #计谋成功率增加
                  hostile_scheme_power_mult = -0.5 #计谋强度倍率
                  personal_scheme_power_mult = 0.5 #个人计谋强度倍率
                  hostile_scheme_resistance_mult = -0.5 #计谋抵抗强度倍率
                  personal_scheme_resistance_mult = 0.5 #个人计谋抵抗度倍率
                  scheme_discovery_chance_mult = 0.5 #发现阴谋增加
                  seduce_scheme_power_mult = 0.5 #勾引计谋强度
                  max_hostile_schemes_add = 1 #最大阴谋数


                  IP属地:山东9楼2020-09-20 17:31
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                    请问一下老哥,MOD安装地址放哪里,


                    来自Android客户端10楼2020-09-20 17:31
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                      怎么改我只想改个封臣数量


                      IP属地:辽宁来自Android客户端11楼2020-09-20 18:12
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                        给你点个大赞👍🏻


                        IP属地:吉林来自Android客户端12楼2020-09-20 21:35
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                          有没有能关闭黑死病的代码我崩溃了


                          IP属地:广东来自Android客户端13楼2020-09-22 02:02
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                            大佬,我想问一下这些属性在哪个文件改?能教一下吗


                            IP属地:广东14楼2020-09-24 10:56
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                              大佬,有没有开局指定了自己的国家变成长子继承制的?


                              IP属地:河南来自Android客户端15楼2020-09-28 23:17
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