using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class MapMini : MonoBehaviour
{
public Transform Player;
private Transform ThisTrans;
void Start()
{
ThisTrans = transform;
}
void Update()
{
Vector3 pos = Player.localPosition;
ThisTrans.localPosition = new Vector3(pos.x, pos.z, 0);
}
}
using System.Collections.Generic;
using UnityEngine;public class MapMini : MonoBehaviour
{
public Transform Player;
private Transform ThisTrans;
void Start()
{
ThisTrans = transform;
}
void Update()
{
Vector3 pos = Player.localPosition;
ThisTrans.localPosition = new Vector3(pos.x, pos.z, 0);
}
}