#pragma strict
function Start () {
}
var speed :int = 5;
var Newobject:Transform;
function Update () {
var x :float=Input.GetAxis("Horizontal") *Time.deltaTime*speed;
var z :float=Input.GetAxis("Vertical") *Time.deltaTime*speed;
transform.Translate(x,0,z);
// print("sheji"+x);
if (Input.GetButtonDown("Firel")){
var n:Transform = Instantiate(newobject,transform.position,transform.rotation);
}
}
哪里错了 哪里错了
function Start () {
}
var speed :int = 5;
var Newobject:Transform;
function Update () {
var x :float=Input.GetAxis("Horizontal") *Time.deltaTime*speed;
var z :float=Input.GetAxis("Vertical") *Time.deltaTime*speed;
transform.Translate(x,0,z);
// print("sheji"+x);
if (Input.GetButtonDown("Firel")){
var n:Transform = Instantiate(newobject,transform.position,transform.rotation);
}
}
哪里错了 哪里错了