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明早八点有更新。。内容如下。求翻译

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Hey everyone, patch 1.03 is coming out in few days and with it comes content that will definitely improve both your online and offline USFIV experience that much more. Continue on for a more detailed breakdown of 1.03’s contents.
Delayed Standing Option
With the delayed standing option being added to training mode, players will be able evolve their game to the next level as they work on ways to counter its usage. It will be interesting to see what set ups players will come with now that this option is at their disposal.

The delayed standing setting in training mode has a minor issue in it where certain CPU opponents will delay stand when they shouldn’t be able to. These characters will definitely be fixed in the next patch. Please note that this DOES NOT HAPPEN OUTSIDE OF TRAINING MODE, only against the CPU when the delayed stand option is selected against certain characters in training mode.
Inconsistency Adjustments and Attack Reversions
In our continuing efforts to ensure our fans are being heard, we have addressed some inconsistencies that arose based on the initial changes that went into USFIV. In addition to those inconsistencies being addressed, we’ve also reverted the Cammy charge time and Rolento standing medium punch changes that occurred in patch 1.02.
Here’s the list of adjustments that will be included in patch 1.03:
Decapre
Psycho Sting and DCM (Anti-Air) – Charge time reduced from 52F --> 42F.
Rolento
Close Standing Medium Punch – Increased juggle potential so that “EX Stinger (3 Hits) --> Close Standing Medium Punch now combos.
Abel
Far Standing Heavy Kick – Fixed the issue where a counter hit against Abel was still possible after the active frames of the attack already ended.
Chun-Li
Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
Cody
Light Ruffian Kick – Knockdown adjusted from soft to hard against airborne opponents.
Dhalsim
Far Standing Medium Kick – Counter hit now yields proper hit advantage.
Back + Medium Kick – Crouching opponents now get properly pushed back on hit.
Yoga Catastrophe – Adjusted so that only one Yoga Catastrophe can be on the screen at a time.
Dudley
Victory Rose – Counter hit now yields proper hit advantage.
E.Honda
Far Standing Heavy Punch – Adjusted the damage from 100 --> 113 if the front part hits.
Fei Long
Crouching Medium Punch – Adjusted damage on counter hit from 78 --> 82.
Guy
Far Standing Heavy Kick – Fixed the issue where a counter hit against Guy was still possible after the active frames of the attack already ended.
Rose
Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
EX Soul Spiral – Fixed damage on counter hit from 160 --> 163.
Sagat
EX Tiger Knee – Fixed the issue where Sagat gained SC meter on the first hit.
Seth
HP and Stun – HP and Stun values adjusted from (800/900) --> (750/750) for SFIV Seth.
Vega
Medium Rolling Crystal Flash – Fixed the issue where Vega could not perform a red focus on the last hit against a blocking opponent.
Flying Barcelona Special
Fixed the issue where regardless of which strength of attack was used to activate the attack, the height at which Vega grabbed the wall was the same.
Fixed the issue where Vega would cling to the wall at a lower point if the knee hit on the way up.
Modified invincibility from Projectile/Throw Invincibility --> Total Invincibility when he jumps off the wall after activation.
Fixed the issue where it was extremely difficult to land the Rolling Izuna Drop against a cornered opponent.
Yun
Zenpo Tenshin
Adjusted throw range during Genei-Jin to match normal version.
Fixed the issue where Yun could be counter hit after active frames of the throw have already ended.
System
Fixed the issue where the “Red Focus” shortcut command was not being saved within the key configuration.
PC Netcode Changes
And last, but definitely not least comes further adjustments to the PC net code. We made some changes to the net code earlier in the year through our Beta branch program, but our efforts didn’t stop there. We are applying three new changes which we believe should improve our users’ experience even further.
Those changes are as follows:
Change in Endless Battle – Users will not be able to join the game if the host is currently in a fight. Only once the fight ends and both the host and guest are returned to the lobby can they receive requests for other matches. This will prevent users from pinging the host during their matches.
The number of open connections the user can upkeep after canceling his game search has been reduced; thereby reducing the number of players pinged.
The acceptable input delay limit has been increased from 15 frames to 35 frames, so now even with terrible latency issues, users should experience what feels like an input delay instead of lag or random disconnects.
Lastly, for multi-platform owners, here’s the timeframe on Oct.15th that each of our player bases can expect the patch to go live:
Steam: Wednesday Oct.15, 08:00 (PST)
Xbox 360: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)
PS3: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)/ 09:00 (GMT)
So that’s what you can expect in patch 1.03. That does not mean support stops here however, as we are still working hard on our goal of making USFIV the definitive version of the SFIV series. We will continue to monitor fan feedback and research ways to improve the player experience and will share any information as it becomes available.


IP属地:江苏1楼2014-10-14 13:36回复
    啥jb玩意,厂长敢不敢说国语


    IP属地:上海来自Android客户端2楼2014-10-14 13:38
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      PST = 太平洋时区
      STEAM是0800(PST), 所以应该是16号上午2时才对
      而PS3及X360则是15号下午5时更新


      3楼2014-10-14 14:59
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        训练模式可以设置延迟起身了,改进了steam网络,修正bug和角色改动


        IP属地:江苏来自手机贴吧4楼2014-10-14 15:04
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          我就看懂了一些
          Rose的EX波打康伤害从160上调到163。
          Seth的晕值从900降到750。
          Fei Long蹲中拳打康伤害从78上调到82。
          E.Honda站远重拳伤害从100上调到113


          来自Android客户端5楼2014-10-14 15:16
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            训练房里CPU多了一个延迟起身动作的选项
            角色用的少,不知道有什么变化,貌似变化都不大..:
            12月Psycho Sting and DCM (Anti-Air).的蓄力时间减少10f
            飞龙2mp打康伤害增加到82
            赛斯血量和晕值变化很大 (800/900) --> (750/750) ...不过是针对sf4版本的.= =
            yun的改动是移动投距离减少么?不知道啥意思。
            然后PC平台好像不能在无尽对战过程中接受其他玩家的游戏邀请了,然后如果房间里房主在对战时,也不能加入到这个房间里,允许的输入延迟也从15f增加到35f...
            ....好久没学英语渣渣一个...厂长凑合看等权威翻译吧...


            IP属地:广东6楼2014-10-14 15:17
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              一人翻一句吧,我先来。嘿大家好,103补丁过几天就出来了


              IP属地:广东来自手机贴吧7楼2014-10-14 15:30
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                大意如下
                更新1.03补丁
                1.练习模式增加CPU延迟起身选项,只在练习模式中有效
                2.单独调整
                十二月:28K和UC2(对空)蓄力时间从52F缩短到42F
                罗兰多:可以在EX623K(小罗飞刀)3hits完全命中后接近5MP了
                阿贝尔:修复了远5HK持续帧数结束后仍然可能被打康的情况
                春丽:6投降低一帧(大概是判定时间?)修改为和其他一样
                科迪:26LK对空中对手由软倒地调整为硬倒地
                阿三:远5MK打康击中一定时间有利(这个没看懂)
                4MK打中蹲姿对手将后推一定距离
                UC1调整,同屏同时间只能存在一个UC1
                达德利:扔玫瑰打康一定时间有利
                本田:远5HP如果是前端打中,伤害从100调整为113
                飞龙:2MP打康伤害78调整为82
                凯:修复了远5HK持续帧数结束后仍然可能被打康的情况
                罗斯:6投修改为和其他一样(和春丽的调整是一样的,不过这个escape window我不知道怎么翻译)
                EX26K打康伤害160调整为163
                沙加特:修复EX623K第一下可以增加SC条的问题
                赛斯:血量和晕值继续下调,由800/900调整为750/750,和SF4时期一样(尼玛这血量还玩吗)
                叉子:修复46MP被格挡时最后一Hit不能被红SA取消的问题
                修复SC的爬墙点高度问题,修改无敌判定,弹墙时完全无敌
                修复28K派生投(好像是叫饭刚落吧)对角落对手很难命中的问题
                阴:幻影阵时间内指令投距离调整为和正常状态下一样,修复指令投持续结束仍然可能被打康的情况
                系统:修复红SA快捷键不能在按键设置中保存的问题
                无尽模式中玩家不能加入主机已经在游戏的房间,只有在主机与房间玩家都退出到等待界面才可以收到邀请信息
                更新时间
                Steam: 太平洋时间10月15日8点
                Xbox 360和PS3: 日本时间10月15日18点/太平洋时间凌晨2点/标准时间9点
                只能看懂大意,翻译的不准确的地方希望大触指正


                IP属地:天津9楼2014-10-14 15:55
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                  没警察的吗


                  IP属地:安徽来自iPhone客户端10楼2014-10-14 16:31
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                    内容我大致看了一下,然后稍微总结成一句话:厂长你已经很牛X了,但还不够牛X,所以我们让你变得更牛X.


                    IP属地:北京来自Android客户端11楼2014-10-14 18:11
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                      遥想当年live更新


                      IP属地:四川来自Android客户端14楼2014-10-14 18:54
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                        juri貌似没改


                        IP属地:广东来自Android客户端16楼2014-10-14 20:51
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                          怎么还加强了本田


                          IP属地:广东来自Android客户端17楼2014-10-14 20:58
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